- Active Multimedia SFX Library Three common types of media create digital content: text, image, and sound. They are similar as they can have various origins and various means, be used for various purposes and in various amounts. But the difference between the three types of content is the ease of production. As for text anybody can write text, with any computer (or even without it), texts are easy to compile and rework; creating new images is harder, but with
- EymBarcodeReader.ocx Decode Bar Code Barcodes (the approach to encoding data in black-and-white bars) are widely used since their invention in the middle of the XXth century. They have proven themselves to be a universal and reliable mean in cases when a small amount of uniform significant data is to be associated with multiple things and then processed automatically. Though in last years the usage of barcodes has gradually yielded to distant
- GNCutter32 1.1. Let a Professional Library Do It Some obvious tasks in the area of «practical algorithms» seem to be easy at the first glance, but as you try to complete them, you more and more tend to think you cant do it! A good example of that is a frequent material-cutting planning task, which is completely solved by the GNCutter32 library. The librarys most outstanding feature is that it is not just
- Country Codes 2.7, Data at Fingertips In todays vague times of «common» unlimited broadband Internet connection (which is not so common, really) and «modern cool» web-services it is thought that one doesnt have to store on ones computer information one can find on web. People with such thoughts typically dont take into account the amount of time they waste when to find a byte of frequently-used data
- PSpad, Code Looks Natural Have you ever tried editing any programming code in the Windows standard notepad program? Wasnt that easy and fun? I bet it was NOT. Although Notepad is light and easy to use, you can hardly recognize your even own code in it: no syntax highlighting or line numbering, and some important characters may even fail to appear. Is there a way to edit a code block without having to run those heavy development
- Dis# 3.1.1, Back To Sources The great feature of bytecode-based languages, and, namely, .NET assemblies, is a possibility to «return to source code» at any time. Assembly decompilation is a great tool to understand «how something works», either some general algorithms and data structures, or internal logics of some software or components. Unfortunately, simple decompilation tools give a very poor result which is hard to read
- AntiPlagiarist 1.8, Where's Your Sources? Digital century and digital style of work bring new possibilities to all of us, but they also bring new problems. And new ways to solve those new problems; and new unwanted effects of those ways
And one of the most general possibilities (and a source of the problems) is *possibility to copy*. Scientific works and home works, magazine articles and blogposts, even entire chapters in serious technical books are shamelessly copied
- Virtual Music Composer 3.0 PRO, A Source For Inspiration Regardless of how «intellectual» you think your computer is, you cant disagree that todays software programmers have many smart ideas, useful for the most of us. In the area of music writing, conservative musicians tend to see the computer as a smart keyboard (sometimes way too smart); modern musicians tend to see it as a cutting table for samples and effects. Almost nobody tries to use the
- TextGRAB SDK 2.1, It's All About Text Todays user interfaces are mostly textual still; and if you understand this, you can suppose several software ideas based on this fact. Screen readers and translators are the most evident, though not only ideas. The things became much easier, if you have a software component able to take all tasks of obtaining the text from windows and buttons, so you can be concentrated on the main idea of your program. So, TextGRAB SDK really
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