- AV Bros. Puzzle Pro 2.0. Go in Pieces! Puzzles are universal things. A 3-year old child loves playing her big colorful 3-piece puzzle, a 30-year old woman spends hours and days with a 3-thousand piece puzzle of a Scottish castle. A big colorful puzzle is a great present. However, a «personalized» (i.e. unique) puzzle is also stylish. Just imagine giving your girlfriend the cool puzzle, which, when solved, becomes a memory photo with you and her in some romantic
- 1001 Lines. Train Your Brain Can you imagine the approximate amount of time people spend playing the «simple» games like Minesweeper or Tetris still by much exceeds the time spent on playing the «cool and modern» strategies and MMORPG? You arent surprised or may say, «OK, the simple games always would be more popular as they are _simple_.» Its the point, but its not the complete picture. The simple logical games are
- Cross+A 6.15, Puzzle Cracker! How many times you were irritated by an «unsolvable» crossword or other word puzzle? Even if you are very, VERY erudite and very, VERY balanced your mood would be slightly affected when you are struck with something too overcomplicated. You just tried to take a rest and relax you brain; instead, you have broken the mood and gotten the feeling of «dumb me» or «dumb puzzle». To the contrary, you can
- AV Bros. Puzzle Pro 2.2, I'm Fallen Into Pieces There is common multipurpose design technique that allows making some obvious things less trivial: An effect of Puzzle. Puzzles are commonly drawn as images «cut» into several fancy-form pieces. In the real world, puzzles are very popular among both children and adults. In terms of computer design, a puzzle image is rather a «symbol», but very commonly used. Still, how can you create a realistic-looking and yet not
- My SUDOKU 1.62, The Game From Endless Time In 1849, prominent mathematician Leonard Euler published his work «De quadratis magicis» («On magic squares»), describing properties and construction of «squares of digits» with special constraints for sum by rows and columns. In 1979, American architect Howard Garns published in Dell Magazines a puzzle called «Number Place». In 1986, Japanese puzzle publisher Nikoli republished Garns puzzle
- Cube Puzzle, Rubik' Big Brother If youve caught the time of Rubik Cubes popularity, you are very likely to have seen folks playing with it like if that was the only thing they could grab in the endless universe. But the time flew by, and the toy that used to keep folks captive magnificently was no longer interesting: all puzzles were solved, and the mind was seeking for something new. Well, what new or unexpected could be possibly pulled out
- AudioDeformator Pro, Your Brain Can Do More How would you like to be able to remember more, master something you have been unable to conquer, or get away from whats been bothering you for too long? These and other similar goals basically depend on the works of our mind. Is there a way to help it do things better? A while ago, its been discovered that by affecting the mind with the sound of certain frequencies, one can bring his or her
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