The computerization of good old board games (like cards) sometimes brings awesome results. I am talking about cases where the author of a «virtual equivalent of a real game» can find and embody some new features, because of which the game remains almost the same, but its playability receives a completely new dimension.
The good example is Double Solitaire, which harmonically combines the logical challenge of the classic Solitaire with competitive spirit of pair games. With Double Solitaire you still need your analytical capabilities, but also you need the capability of using them quickly, to take the lead over your partner.
As for its «face», Double Solitaire looks very close to the original Windows Solitaire; the only difference is there are TWO players having 52 cards each and sharing the same «Ace Piles», where all the cards should be stored after game is over. The game ends when the first of players gets rid of all of his/her cards or when there are no moves either of players can do (in the latter case, win the player with less number of remaining cards).
The game can be played either by yourself (the computer would be your partner), or with your friend through any TCP/IP network (either the Internet or LAN). No dedicated game server is necessary; you just connect to other user you know and play with him.
Double Solitaire b1 This is a solitaire game you play with a friend using TCP/IP or against the computer locally. Each player has a local game to play, but all the ace piles are common. This is a
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Shoot-'Em-Up Net Games No Match for Solitaire Middle-aged computer users who prefersolitaire and puzzles to violent shoot 'em ups will push onlinegaming to be a $2.2 billion industry in Europe and NorthAmerica by 2007, according to a report on Monday.