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Dis# 3.1.1, Back To Sources
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Oct 8, 2007 17:12:21 | | Author email | anikolaev@3d2f.com | | Author | Nikolaev Alexander Dmitrievich |
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The great feature of bytecode-based languages, and, namely, .NET assemblies, is a possibility to «return to source code» at any time. Assembly decompilation is a great tool to understand «how something works», either some general algorithms and data structures, or internal logics of some software or components. Unfortunately, simple decompilation tools give a very poor result which is hard to read. So, if you need qualified decompilation, it should be done with an intellectual tool. Like Dis#.
Dis# is multipurpose enough to support Net1.0 and 2.0, both 32-bit and 64-bit assemblies, to decompile several languages, including C# and VB.Net. But the real advantage of the tool is its strong analysis possibilities. It can show you simply decompiled raw code; it can also perform «high-level decompilation» and do human-readable code formatting. The result is good and easy to read. Dis# can also use additional information if it is available (like variable names from PDB and embedded XML documentation) and it provides you with great code reading ability and environment manipulations (for ex., you can easily change any local variable name and see all methods references as well). Besides decompiled code, Dis# can generate Visual Studio projects and easy-to-read pseudo-assembler.
Author: Nikolaev Alexander Dmitrievich | |
| | Learn more about Dis# - .NET decompiler… |
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